![]() With a simultaneous release on Xbox Series X|S, PC, and Steam – with Game Pass day one on Xbox, PC and Cloud – it’s our belief that Starfield will become the most-played Bethesda Game Studios title, ever. Of course, Starfield is one of these games. We’re committed to investing in new franchises, taking risks, and creating the most diverse line-up of games from any company in the industry – and the likes of Fable, Clockwork Revolution, Senua’s Saga: Hellblade II and more represent the most ambitious line-up of games we’ve ever presented. Our first-party games now have over 150 million monthly active users. In the last five years, our teams across Xbox Game Studios and Bethesda have shipped 10 games with over 10 million players each life to date, from new IPs like Sea of Thieves and Grounded, to franchise entries like Minecraft Legends and Elder Scrolls Online. That’s on top of the work our teams are doing to grow our existing communities that we’ve fostered over many years like The Elder Scrolls Online, Sea of Thieves, Minecraft, Forza, and so on. Our ambition is to release at least four first-party games a year- although we’ll also balance that out with careful consideration for each project’s needs. We know that players choose to play Xbox because of great content. Xbox players, across all formats, will see new exclusives arrive more reliably These are our key pillars to help continue that growth. We’re excited about the future of Xbox, and we see the opportunity to grow not only our own business, but the entire industry as a whole – through creating groundbreaking new games, inviting creators to build their dream projects on our platform, and opening gaming up to everyone, no matter where they are in the world. Game Pass continues to grow – our revenue from subscriptions overall reached nearly $1 billion last quarter. Players are discovering and playing games like never before – we have reached new records for monthly active users and monthly active devices, and just last quarter we saw a 46% increase year over year in people playing PC games on Game Pass. After our double feature, Head of Xbox, Phil Spencer, Head of Xbox Creator Experience, Sarah Bond, Head of Xbox Game Studios, Matt Booty, and Game Director at Bethesda Game Studios, Todd Howard also addressed the future of gaming at Microsoft in our What’s Next for Gaming event. Today, at Xbox Games Showcase and Starfield Direct, we showed the exciting future for players and game creators – dozens of new games, a new 1TB Series S console and new ways for players to get their games anywhere with PC Game Pass coming to NVIDIA GeForce NOW later this year. The team at Xbox has a goal to release at least four first-party games per year, but that will depend based on consideration for each project’s needs. There are also record number of monthly active users and monthly active devices. The number of PC Game Pass subscribers has also grown 46 percent year-on-year in the most recent quarter. Xbox Game Pass generated nearly $1 billion in revenue last quarter. First-party Xbox games now have over 150 million monthly active users. Xbox Game Studios and Bethesda have had 10 games released in the last five years to surpass 10 million players. Microsoft has provided some updates on Xbox and Xbox Game Pass. 20 million Spider-Man and God of War sales last generation alone, to start with.By William D'Angelo, posted on 11 June 2023 / 2,974 Views That may not get them all the “consumer-friendly” praise that Microsoft gets for Game Pass, but it does get them…millions of dollars. Sony, meanwhile, now gets to sell millions of copies of its game at $70. Microsoft already has to justify Game Pass’ offerings of new first party games for the monthly sub, but I imagine that gets a lot harder with a slate of upcoming releases that could be acquired and beaten within that $1 first month. ![]() This is the difference between Microsoft’s Game Pass philosophy and Sony’s “we’re almost never going to do big game launches within subscriptions” model. Starfield, being a mainline Bethesda game, probably has a few hundred hours buried in it, if not thousands, like past Fallout and Elder Scrolls games, but exploration and multiple playthroughs aside, it is fundamentally a single player game you could beat in a month if you were looking to only spend a buck to play it on Xbox or PC. My guess is that Redfall, certainly, could be completed within a month, if not a week of hardcore play.
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